The duration to apply the DOM changes dropped by 45% when we were able to remove JS glue code. DOM operations can already be expensive; WebAssembly users can’t afford to pay a 2x performance tax on top of that. And as this experiment shows, it is possible to remove the overhead.
implements ForkJoinPool.ManagedBlocker {
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The backend for the game - Snake Session Handler Daemon or sshd - is capable of handling thousands of concurrent players and rendering over a hundred million pixels a second.